| 1 | using System; |
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| 2 | using System.Collections.Generic; |
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| 3 | using System.Collections.Specialized; |
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| 4 | using System.Text; |
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| 5 | using System.Threading; |
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| 6 | |
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| 7 | namespace Eraser.Manager |
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| 8 | { |
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| 9 | /// <summary> |
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| 10 | /// The DirectExecutor class is used by the Eraser GUI directly when the program |
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| 11 | /// is run without the help of a Service. |
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| 12 | /// </summary> |
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| 13 | public class DirectExecutor : Executor |
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| 14 | { |
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| 15 | public DirectExecutor() |
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| 16 | { |
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| 17 | thread = new Thread(delegate() |
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| 18 | { |
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| 19 | this.Main(); |
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| 20 | }); |
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| 21 | |
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| 22 | thread.Start(); |
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| 23 | Thread.Sleep(0); |
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| 24 | } |
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| 25 | |
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| 26 | public override void AddTask(ref Task task) |
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| 27 | { |
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| 28 | lock (unusedIdsLock) |
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| 29 | { |
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| 30 | if (unusedIds.Count != 0) |
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| 31 | { |
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| 32 | task.ID = unusedIds[0]; |
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| 33 | unusedIds.RemoveAt(0); |
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| 34 | } |
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| 35 | else |
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| 36 | task.ID = ++nextId; |
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| 37 | } |
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| 38 | |
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| 39 | //Add the task to the set of tasks |
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| 40 | lock (tasksLock) |
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| 41 | { |
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| 42 | tasks.Add(task.ID, task); |
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| 43 | |
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| 44 | //If the task is scheduled to run now, break the waiting thread and |
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| 45 | //run it immediately |
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| 46 | if (task.Schedule == Schedule.RunNow) |
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| 47 | { |
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| 48 | scheduledTasks.Add(DateTime.Now, task); |
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| 49 | schedulerInterrupt.Set(); |
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| 50 | } |
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| 51 | //If the task is scheduled, add the next execution time to the list |
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| 52 | //of schduled tasks. |
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| 53 | else if (task.Schedule != Schedule.RunOnRestart) |
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| 54 | { |
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| 55 | scheduledTasks.Add((task.Schedule as RecurringSchedule).NextRun, task); |
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| 56 | } |
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| 57 | } |
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| 58 | } |
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| 59 | |
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| 60 | public override bool DeleteTask(uint taskId) |
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| 61 | { |
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| 62 | lock (tasksLock) |
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| 63 | { |
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| 64 | if (!tasks.ContainsKey(taskId)) |
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| 65 | return false; |
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| 66 | |
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| 67 | lock (unusedIdsLock) |
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| 68 | unusedIds.Add(taskId); |
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| 69 | tasks.Remove(taskId); |
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| 70 | } |
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| 71 | return true; |
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| 72 | } |
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| 73 | |
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| 74 | public override Task GetTask(uint taskId) |
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| 75 | { |
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| 76 | lock (tasksLock) |
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| 77 | { |
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| 78 | if (!tasks.ContainsKey(taskId)) |
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| 79 | return null; |
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| 80 | return tasks[taskId]; |
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| 81 | } |
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| 82 | } |
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| 83 | |
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| 84 | public override Dictionary<uint, Task>.Enumerator GetIterator() |
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| 85 | { |
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| 86 | return tasks.GetEnumerator(); |
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| 87 | } |
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| 88 | |
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| 89 | /// <summary> |
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| 90 | /// The thread entry point for this object. This object operates on a queue |
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| 91 | /// and hence the thread will sequentially execute tasks. |
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| 92 | /// </summary> |
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| 93 | private void Main() |
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| 94 | { |
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| 95 | //The waiting thread will utilize a polling loop to check for new |
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| 96 | //scheduled tasks. This will be checked every 30 seconds. However, |
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| 97 | //when the thread is waiting for a new task, it can be interrupted. |
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| 98 | while (thread.ThreadState != ThreadState.AbortRequested) |
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| 99 | { |
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| 100 | //Check for a new task |
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| 101 | Task task = null; |
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| 102 | lock (tasksLock) |
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| 103 | { |
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| 104 | if (scheduledTasks.Count != 0 && |
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| 105 | (scheduledTasks.Values[0].Schedule == Schedule.RunNow || |
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| 106 | scheduledTasks.Keys[0] <= DateTime.Now)) |
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| 107 | { |
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| 108 | task = scheduledTasks.Values[0]; |
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| 109 | scheduledTasks.RemoveAt(0); |
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| 110 | } |
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| 111 | } |
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| 112 | |
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| 113 | if (task != null) |
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| 114 | { |
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| 115 | //Run the task |
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| 116 | ; |
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| 117 | |
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| 118 | //If the task is a recurring task, reschedule it since we are done. |
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| 119 | if (task.Schedule is RecurringSchedule) |
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| 120 | ((RecurringSchedule)task.Schedule).Reschedule(DateTime.Now); |
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| 121 | } |
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| 122 | |
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| 123 | //Wait for half a minute to check for the next scheduled task. |
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| 124 | schedulerInterrupt.WaitOne(30000, false); |
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| 125 | } |
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| 126 | } |
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| 127 | |
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| 128 | /// <summary> |
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| 129 | /// The thread object. |
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| 130 | /// </summary> |
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| 131 | private Thread thread; |
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| 132 | |
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| 133 | /// <summary> |
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| 134 | /// The lock preventing concurrent access for the tasks list and the |
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| 135 | /// tasks queue. |
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| 136 | /// </summary> |
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| 137 | private object tasksLock = new object(); |
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| 138 | |
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| 139 | /// <summary> |
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| 140 | /// The list of tasks. Includes all immediate, reboot, and recurring tasks |
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| 141 | /// </summary> |
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| 142 | private Dictionary<uint, Task> tasks = new Dictionary<uint, Task>(); |
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| 143 | |
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| 144 | /// <summary> |
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| 145 | /// The queue of tasks. This queue is executed when the first element's |
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| 146 | /// timestamp (the key) has been past. This list assumes that all tasks |
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| 147 | /// are sorted by timestamp, smallest one first. |
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| 148 | /// </summary> |
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| 149 | private SortedList<DateTime, Task> scheduledTasks = |
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| 150 | new SortedList<DateTime, Task>(); |
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| 151 | |
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| 152 | /// <summary> |
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| 153 | /// The list of task IDs for recycling. |
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| 154 | /// </summary> |
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| 155 | private List<uint> unusedIds = new List<uint>(); |
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| 156 | |
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| 157 | /// <summary> |
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| 158 | /// Lock preventing concurrent access for the IDs. |
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| 159 | /// </summary> |
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| 160 | private object unusedIdsLock = new object(); |
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| 161 | |
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| 162 | /// <summary> |
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| 163 | /// Incrementing ID. This value is incremented by one every time an ID |
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| 164 | /// is required by no unused IDs remain. |
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| 165 | /// </summary> |
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| 166 | private uint nextId = 0; |
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| 167 | |
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| 168 | /// <summary> |
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| 169 | /// An automatically reset event allowing the addition of new tasks to |
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| 170 | /// interrupt the thread's sleeping state waiting for the next recurring |
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| 171 | /// task to be due. |
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| 172 | /// </summary> |
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| 173 | AutoResetEvent schedulerInterrupt = new AutoResetEvent(true); |
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| 174 | } |
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| 175 | } |
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