| 1 | /* |
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| 2 | * $Id: ErasureMethod.cs 2085 2010-05-09 10:00:15Z lowjoel $ |
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| 3 | * Copyright 2008-2010 The Eraser Project |
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| 4 | * Original Author: Joel Low <lowjoel@users.sourceforge.net> |
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| 5 | * Modified By: |
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| 6 | * |
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| 7 | * This file is part of Eraser. |
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| 8 | * |
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| 9 | * Eraser is free software: you can redistribute it and/or modify it under the |
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| 10 | * terms of the GNU General Public License as published by the Free Software |
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| 11 | * Foundation, either version 3 of the License, or (at your option) any later |
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| 12 | * version. |
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| 13 | * |
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| 14 | * Eraser is distributed in the hope that it will be useful, but WITHOUT ANY |
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| 15 | * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR |
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| 16 | * A PARTICULAR PURPOSE. See the GNU General Public License for more details. |
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| 17 | * |
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| 18 | * A copy of the GNU General Public License can be found at |
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| 19 | * <http://www.gnu.org/licenses/>. |
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| 20 | */ |
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| 21 | |
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| 22 | using System; |
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| 23 | using System.Collections.Generic; |
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| 24 | using System.Linq; |
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| 25 | using System.Text; |
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| 26 | |
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| 27 | using System.IO; |
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| 28 | using Eraser.Util; |
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| 29 | |
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| 30 | namespace Eraser.Plugins.ExtensionPoints |
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| 31 | { |
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| 32 | /// <summary> |
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| 33 | /// An interface class representing the method for erasure. If classes only |
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| 34 | /// inherit this class, then the method can only be used to erase abstract |
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| 35 | /// streams, not unused drive space. |
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| 36 | /// </summary> |
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| 37 | public abstract class IErasureMethod : IRegisterable |
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| 38 | { |
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| 39 | public override string ToString() |
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| 40 | { |
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| 41 | if (Passes == 0) |
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| 42 | return Name; |
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| 43 | return Passes == 1 ? S._("{0} (1 pass)", Name) : |
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| 44 | S._("{0} ({1} passes)", Name, Passes); |
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| 45 | } |
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| 46 | |
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| 47 | /// <summary> |
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| 48 | /// The name of this erase pass, used for display in the UI |
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| 49 | /// </summary> |
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| 50 | public abstract string Name |
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| 51 | { |
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| 52 | get; |
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| 53 | } |
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| 54 | |
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| 55 | /// <summary> |
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| 56 | /// The number of erase passes for this erasure method. |
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| 57 | /// </summary> |
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| 58 | public abstract int Passes |
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| 59 | { |
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| 60 | get; |
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| 61 | } |
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| 62 | |
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| 63 | /// <summary> |
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| 64 | /// The GUID for this erasure method. |
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| 65 | /// </summary> |
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| 66 | public abstract Guid Guid |
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| 67 | { |
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| 68 | get; |
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| 69 | } |
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| 70 | |
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| 71 | /// <summary> |
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| 72 | /// Calculates the total size of the erasure data that needs to be written. |
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| 73 | /// This is mainly for use by the Manager to determine how much data needs |
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| 74 | /// to be written to disk. |
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| 75 | /// </summary> |
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| 76 | /// <param name="paths">The list containing the file paths to erase. This |
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| 77 | /// may be null if the list of paths are unknown.</param> |
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| 78 | /// <param name="targetSize">The precomputed value of the total size of |
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| 79 | /// the files to be erased.</param> |
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| 80 | /// <returns>The total size of the files that need to be erased.</returns> |
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| 81 | /// <remarks>This function MAY be slow. Most erasure methods can |
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| 82 | /// calculate this amount fairly quickly as the number of files and the |
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| 83 | /// total size of the files (the ones that take most computation time) |
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| 84 | /// are already provided. However some exceptional cases may take a |
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| 85 | /// long time if the data set is large.</remarks> |
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| 86 | public abstract long CalculateEraseDataSize(ICollection<StreamInfo> paths, long targetSize); |
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| 87 | |
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| 88 | /// <summary> |
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| 89 | /// The main bit of the class! This function is called whenever data has |
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| 90 | /// to be erased. Erase the stream passed in, using the given PRNG for |
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| 91 | /// randomness where necessary. |
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| 92 | /// |
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| 93 | /// This function should be implemented thread-safe as using the same |
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| 94 | /// instance, this function may be called across different threads. |
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| 95 | /// </summary> |
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| 96 | /// <param name="stream">The stream which needs to be erased.</param> |
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| 97 | /// <param name="erasureLength">The length of the stream to erase. If all |
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| 98 | /// data in the stream should be overwritten, then pass in the maximum |
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| 99 | /// value for long, the function will take the minimum.</param> |
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| 100 | /// <param name="prng">The PRNG source for random data.</param> |
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| 101 | /// <param name="callback">The progress callback function.</param> |
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| 102 | public abstract void Erase(Stream stream, long erasureLength, IPrng prng, |
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| 103 | ErasureMethodProgressFunction callback); |
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| 104 | |
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| 105 | /// <summary> |
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| 106 | /// Disk operation write unit. Chosen such that this value mod 3, 4, 512, |
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| 107 | /// and 1024 is 0 |
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| 108 | /// </summary> |
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| 109 | public const int DiskOperationUnit = 1536 * 4096; |
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| 110 | |
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| 111 | /// <summary> |
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| 112 | /// Unused space erasure file size. Each of the files used in erasing |
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| 113 | /// unused space will be of this size. |
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| 114 | /// </summary> |
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| 115 | public const int FreeSpaceFileUnit = DiskOperationUnit * 36; |
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| 116 | |
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| 117 | /// <summary> |
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| 118 | /// Shuffles the passes in the input array, effectively randomizing the |
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| 119 | /// order or rewrites. |
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| 120 | /// </summary> |
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| 121 | /// <param name="passes">The input set of passes.</param> |
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| 122 | /// <returns>The shuffled set of passes.</returns> |
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| 123 | protected static ErasureMethodPass[] ShufflePasses(ErasureMethodPass[] passes) |
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| 124 | { |
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| 125 | //Make a copy. |
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| 126 | ErasureMethodPass[] result = new ErasureMethodPass[passes.Length]; |
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| 127 | passes.CopyTo(result, 0); |
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| 128 | |
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| 129 | //Randomize. |
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| 130 | IPrng rand = Host.Instance.Prngs.ActivePrng; |
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| 131 | for (int i = 0; i < result.Length; ++i) |
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| 132 | { |
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| 133 | int val = rand.Next(result.Length - 1); |
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| 134 | ErasureMethodPass tmpPass = result[val]; |
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| 135 | result[val] = result[i]; |
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| 136 | result[i] = tmpPass; |
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| 137 | } |
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| 138 | |
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| 139 | return result; |
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| 140 | } |
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| 141 | |
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| 142 | /// <summary> |
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| 143 | /// Helper function. This function will write random data to the stream |
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| 144 | /// using the provided PRNG. |
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| 145 | /// </summary> |
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| 146 | /// <param name="strm">The buffer to populate with data to write to disk.</param> |
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| 147 | /// <param name="prng">The PRNG used.</param> |
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| 148 | public static void WriteRandom(byte[] buffer, object value) |
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| 149 | { |
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| 150 | ((IPrng)value).NextBytes(buffer); |
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| 151 | } |
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| 152 | |
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| 153 | /// <summary> |
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| 154 | /// Helper function. This function will write the repeating pass constant. |
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| 155 | /// to the provided buffer. |
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| 156 | /// </summary> |
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| 157 | /// <param name="strm">The buffer to populate with data to write to disk.</param> |
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| 158 | /// <param name="value">The byte[] to write.</param> |
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| 159 | public static void WriteConstant(byte[] buffer, object value) |
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| 160 | { |
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| 161 | byte[] constant = (byte[])value; |
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| 162 | for (int i = 0; i < buffer.Length; ++i) |
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| 163 | buffer[i] = constant[i % constant.Length]; |
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| 164 | } |
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| 165 | |
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| 166 | /// A simple callback for clients to retrieve progress information from |
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| 167 | /// the erase method. |
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| 168 | /// </summary> |
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| 169 | /// <param name="lastWritten">The amount of data written to the stream since |
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| 170 | /// the last call to the delegate.</param> |
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| 171 | /// <param name="totalData">The total amount of data that must be written to |
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| 172 | /// complete the erasure.</param> |
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| 173 | /// <param name="currentPass">The current pass number. The total number |
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| 174 | /// of passes can be found from the Passes property.</param> |
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| 175 | public delegate void ErasureMethodProgressFunction(long lastWritten, long totalData, |
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| 176 | int currentPass); |
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| 177 | } |
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| 178 | |
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| 179 | /// <summary> |
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| 180 | /// <summary> |
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| 181 | /// This class adds functionality to the ErasureMethod class to erase |
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| 182 | /// unused drive space. |
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| 183 | /// </summary> |
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| 184 | public abstract class UnusedSpaceErasureMethod : IErasureMethod |
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| 185 | { |
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| 186 | /// <summary> |
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| 187 | /// This function will allow clients to erase a file in a set of files |
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| 188 | /// used to fill the disk, thus achieving disk unused space erasure. |
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| 189 | /// |
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| 190 | /// By default, this function will simply call the Erase method inherited |
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| 191 | /// from the ErasureMethod class. |
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| 192 | /// |
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| 193 | /// This function should be implemented thread-safe as using the same |
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| 194 | /// instance, this function may be called across different threads. |
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| 195 | /// </summary> |
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| 196 | /// <param name="strm">The stream which needs to be erased.</param> |
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| 197 | /// <param name="prng">The PRNG source for random data.</param> |
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| 198 | /// <param name="callback">The progress callback function.</param> |
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| 199 | public virtual void EraseUnusedSpace(Stream stream, IPrng prng, ErasureMethodProgressFunction callback) |
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| 200 | { |
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| 201 | Erase(stream, long.MaxValue, prng, callback); |
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| 202 | } |
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| 203 | } |
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| 204 | |
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| 205 | /// <summary> |
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| 206 | /// Pass-based erasure method. This subclass of erasure methods follow a fixed |
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| 207 | /// pattern (constant or random data) for every pass, although the order of |
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| 208 | /// passes can be randomized. This is to simplify definitions of classes in |
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| 209 | /// plugins. |
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| 210 | /// |
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| 211 | /// Since instances of this class apply data by passes, they can by default |
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| 212 | /// erase unused drive space as well. |
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| 213 | /// </summary> |
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| 214 | public abstract class PassBasedErasureMethod : UnusedSpaceErasureMethod |
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| 215 | { |
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| 216 | public override int Passes |
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| 217 | { |
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| 218 | get { return PassesSet.Length; } |
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| 219 | } |
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| 220 | |
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| 221 | /// <summary> |
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| 222 | /// Whether the passes should be randomized before running them in random |
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| 223 | /// order. |
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| 224 | /// </summary> |
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| 225 | protected abstract bool RandomizePasses |
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| 226 | { |
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| 227 | get; |
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| 228 | } |
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| 229 | |
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| 230 | /// <summary> |
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| 231 | /// The set of Pass objects describing the passes in this erasure method. |
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| 232 | /// </summary> |
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| 233 | protected abstract ErasureMethodPass[] PassesSet |
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| 234 | { |
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| 235 | get; |
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| 236 | } |
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| 237 | |
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| 238 | public override long CalculateEraseDataSize(ICollection<StreamInfo> paths, long targetSize) |
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| 239 | { |
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| 240 | //Simple. Amount of data multiplied by passes. |
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| 241 | return targetSize * Passes; |
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| 242 | } |
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| 243 | |
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| 244 | public override void Erase(Stream stream, long erasureLength, IPrng prng, |
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| 245 | ErasureMethodProgressFunction callback) |
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| 246 | { |
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| 247 | //Randomize the order of the passes |
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| 248 | ErasureMethodPass[] randomizedPasses = PassesSet; |
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| 249 | if (RandomizePasses) |
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| 250 | randomizedPasses = ShufflePasses(randomizedPasses); |
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| 251 | |
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| 252 | //Remember the starting position of the stream. |
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| 253 | long strmStart = stream.Position; |
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| 254 | long strmLength = Math.Min(stream.Length - strmStart, erasureLength); |
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| 255 | long totalData = CalculateEraseDataSize(null, strmLength); |
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| 256 | |
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| 257 | //Allocate memory for a buffer holding data for the pass. |
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| 258 | byte[] buffer = new byte[Math.Min(DiskOperationUnit, strmLength)]; |
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| 259 | |
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| 260 | //Run every pass! |
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| 261 | for (int pass = 0; pass < Passes; ++pass) |
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| 262 | { |
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| 263 | //Do a progress callback first. |
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| 264 | if (callback != null) |
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| 265 | callback(0, totalData, pass + 1); |
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| 266 | |
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| 267 | //Start from the beginning again |
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| 268 | stream.Seek(strmStart, SeekOrigin.Begin); |
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| 269 | |
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| 270 | //Write the buffer to disk. |
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| 271 | long toWrite = strmLength; |
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| 272 | int dataStopped = buffer.Length; |
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| 273 | while (toWrite > 0) |
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| 274 | { |
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| 275 | //Calculate how much of the buffer to write to disk. |
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| 276 | int amount = (int)Math.Min(toWrite, buffer.Length - dataStopped); |
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| 277 | |
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| 278 | //If we have no data left, get more! |
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| 279 | if (amount == 0) |
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| 280 | { |
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| 281 | randomizedPasses[pass].Execute(buffer, prng); |
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| 282 | dataStopped = 0; |
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| 283 | continue; |
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| 284 | } |
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| 285 | |
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| 286 | //Write the data. |
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| 287 | stream.Write(buffer, dataStopped, amount); |
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| 288 | stream.Flush(); |
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| 289 | toWrite -= amount; |
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| 290 | |
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| 291 | //Do a progress callback. |
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| 292 | if (callback != null) |
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| 293 | callback(amount, totalData, pass + 1); |
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| 294 | } |
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| 295 | } |
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| 296 | } |
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| 297 | } |
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| 298 | |
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| 299 | /// <summary> |
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| 300 | /// A pass object. This object holds both the pass function, as well as the |
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| 301 | /// data used for the pass (random, byte, or triplet) |
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| 302 | /// </summary> |
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| 303 | public class ErasureMethodPass |
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| 304 | { |
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| 305 | public override string ToString() |
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| 306 | { |
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| 307 | return OpaqueValue == null ? S._("Random") : OpaqueValue.ToString(); |
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| 308 | } |
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| 309 | |
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| 310 | /// <summary> |
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| 311 | /// Constructor. |
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| 312 | /// </summary> |
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| 313 | /// <param name="function">The delegate to the function.</param> |
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| 314 | /// <param name="opaqueValue">The opaque value passed to the function.</param> |
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| 315 | public ErasureMethodPass(ErasureMethodPassFunction function, object opaqueValue) |
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| 316 | { |
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| 317 | Function = function; |
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| 318 | OpaqueValue = opaqueValue; |
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| 319 | } |
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| 320 | |
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| 321 | /// <summary> |
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| 322 | /// Executes the pass. |
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| 323 | /// </summary> |
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| 324 | /// <param name="buffer">The buffer to populate with the data to write.</param> |
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| 325 | /// <param name="prng">The PRNG used for random passes.</param> |
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| 326 | public void Execute(byte[] buffer, IPrng prng) |
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| 327 | { |
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| 328 | Function(buffer, OpaqueValue == null ? prng : OpaqueValue); |
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| 329 | } |
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| 330 | |
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| 331 | /// <summary> |
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| 332 | /// The function to execute for this pass. |
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| 333 | /// </summary> |
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| 334 | public ErasureMethodPassFunction Function { get; set; } |
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| 335 | |
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| 336 | /// <summary> |
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| 337 | /// The value to be passed to the executing function. |
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| 338 | /// </summary> |
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| 339 | public object OpaqueValue { get; set; } |
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| 340 | |
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| 341 | /// <summary> |
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| 342 | /// The prototype of a pass. |
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| 343 | /// </summary> |
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| 344 | /// <param name="strm">The buffer to populate with data to write to disk.</param> |
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| 345 | /// <param name="opaque">An opaque value, depending on the type of callback.</param> |
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| 346 | public delegate void ErasureMethodPassFunction(byte[] buffer, object opaque); |
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| 347 | } |
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| 348 | } |
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