| 1 | /* |
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| 2 | * $Id$ |
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| 3 | * Copyright 2008-2012 The Eraser Project |
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| 4 | * Original Author: Joel Low <lowjoel@users.sourceforge.net> |
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| 5 | * Modified By: Kasra Nassiri <cjax@users.sourceforge.net> |
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| 6 | * |
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| 7 | * This file is part of Eraser. |
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| 8 | * |
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| 9 | * Eraser is free software: you can redistribute it and/or modify it under the |
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| 10 | * terms of the GNU General Public License as published by the Free Software |
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| 11 | * Foundation, either version 3 of the License, or (at your option) any later |
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| 12 | * version. |
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| 13 | * |
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| 14 | * Eraser is distributed in the hope that it will be useful, but WITHOUT ANY |
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| 15 | * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR |
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| 16 | * A PARTICULAR PURPOSE. See the GNU General Public License for more details. |
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| 17 | * |
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| 18 | * A copy of the GNU General Public License can be found at |
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| 19 | * <http://www.gnu.org/licenses/>. |
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| 20 | */ |
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| 21 | |
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| 22 | using System; |
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| 23 | using System.Collections.Generic; |
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| 24 | using System.Text; |
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| 25 | |
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| 26 | using System.Threading; |
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| 27 | using System.Security.Cryptography; |
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| 28 | using System.Runtime.InteropServices; |
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| 29 | using System.Diagnostics; |
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| 30 | using System.Reflection; |
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| 31 | |
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| 32 | using Eraser.Plugins; |
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| 33 | using Eraser.Plugins.ExtensionPoints; |
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| 34 | |
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| 35 | namespace Eraser.Manager |
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| 36 | { |
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| 37 | /// <summary> |
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| 38 | /// A class which uses EntropyPoll class to fetch system data as a source of |
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| 39 | /// randomness at "regular" but "random" intervals |
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| 40 | /// </summary> |
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| 41 | public class EntropyPoller |
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| 42 | { |
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| 43 | /// <summary> |
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| 44 | /// Constructor. |
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| 45 | /// </summary> |
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| 46 | public EntropyPoller() |
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| 47 | { |
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| 48 | //Create the pool. |
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| 49 | Pool = new byte[sizeof(uint) << 7]; |
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| 50 | |
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| 51 | //Handle the Entropy Source Registered event. |
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| 52 | Host.Instance.EntropySources.Registered += OnEntropySourceRegistered; |
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| 53 | |
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| 54 | //Meanwhile, add all entropy sources already registered. |
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| 55 | foreach (IEntropySource source in Host.Instance.EntropySources) |
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| 56 | AddEntropySource(source); |
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| 57 | |
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| 58 | //Then start the thread which maintains the pool. |
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| 59 | Thread = new Thread(Main); |
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| 60 | Thread.Start(); |
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| 61 | } |
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| 62 | |
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| 63 | /// <summary> |
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| 64 | /// The PRNG entropy thread. This thread will run in the background, getting |
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| 65 | /// random data to be used for entropy. This will maintain the integrity |
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| 66 | /// of generated data from the PRNGs. |
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| 67 | /// </summary> |
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| 68 | private void Main() |
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| 69 | { |
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| 70 | //Maintain the time we last provided entropy to the PRNGs. We will only |
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| 71 | //provide entropy every 10 minutes. |
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| 72 | DateTime lastAddedEntropy = DateTime.Now; |
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| 73 | TimeSpan managerEntropySpan = new TimeSpan(0, 10, 0); |
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| 74 | |
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| 75 | while (Thread.ThreadState != System.Threading.ThreadState.AbortRequested) |
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| 76 | { |
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| 77 | lock (EntropySources) |
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| 78 | foreach (IEntropySource src in EntropySources) |
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| 79 | { |
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| 80 | byte[] entropy = src.GetEntropy(); |
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| 81 | AddEntropy(entropy); |
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| 82 | } |
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| 83 | |
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| 84 | //Sleep for a "random" period between roughly [2, 5) seconds from now |
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| 85 | Thread.Sleep(2000 + (int)(DateTime.Now.Ticks % 2999)); |
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| 86 | |
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| 87 | //Send entropy to the PRNGs for new seeds. |
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| 88 | DateTime now = DateTime.Now; |
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| 89 | if (now - lastAddedEntropy > managerEntropySpan) |
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| 90 | { |
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| 91 | Host.Instance.Prngs.AddEntropy(GetPool()); |
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| 92 | lastAddedEntropy = now; |
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| 93 | } |
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| 94 | } |
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| 95 | } |
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| 96 | |
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| 97 | /// <summary> |
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| 98 | /// Stops the execution of the thread. |
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| 99 | /// </summary> |
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| 100 | public void Abort() |
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| 101 | { |
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| 102 | Thread.Abort(); |
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| 103 | } |
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| 104 | |
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| 105 | /// <summary> |
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| 106 | /// Handles the OnEntropySourceRegistered event so we can register them with |
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| 107 | /// ourselves. |
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| 108 | /// </summary> |
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| 109 | /// <param name="sender">The object which was registered.</param> |
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| 110 | /// <param name="e">Event argument.</param> |
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| 111 | private void OnEntropySourceRegistered(object sender, EventArgs e) |
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| 112 | { |
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| 113 | AddEntropySource((IEntropySource)sender); |
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| 114 | } |
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| 115 | |
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| 116 | /// <summary> |
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| 117 | /// Adds a new Entropy Source to the Poller. |
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| 118 | /// </summary> |
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| 119 | /// <param name="source">The EntropySource object to add.</param> |
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| 120 | public void AddEntropySource(IEntropySource source) |
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| 121 | { |
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| 122 | lock (EntropySources) |
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| 123 | EntropySources.Add(source); |
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| 124 | |
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| 125 | AddEntropy(source.GetPrimer()); |
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| 126 | MixPool(); |
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| 127 | |
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| 128 | //Apply "whitening" effect. Try to mix the pool using RIPEMD-160 to strengthen |
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| 129 | //the cryptographic strength of the pool. |
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| 130 | //There is a need to catch the InvalidOperationException because if Eraser is |
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| 131 | //running under an OS with FIPS-compliance mode the RIPEMD-160 algorithm cannot |
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| 132 | //be used. |
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| 133 | try |
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| 134 | { |
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| 135 | using (HashAlgorithm hash = new RIPEMD160Managed()) |
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| 136 | MixPool(hash); |
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| 137 | } |
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| 138 | catch (InvalidOperationException) |
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| 139 | { |
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| 140 | } |
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| 141 | } |
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| 142 | |
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| 143 | /// <summary> |
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| 144 | /// Retrieves the current contents of the entropy pool. |
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| 145 | /// </summary> |
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| 146 | /// <returns>A byte array containing all the randomness currently found.</returns> |
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| 147 | public byte[] GetPool() |
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| 148 | { |
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| 149 | //Mix and invert the pool |
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| 150 | MixPool(); |
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| 151 | InvertPool(); |
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| 152 | |
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| 153 | //Return a safe copy |
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| 154 | lock (PoolLock) |
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| 155 | { |
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| 156 | byte[] result = new byte[Pool.Length]; |
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| 157 | Pool.CopyTo(result, 0); |
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| 158 | |
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| 159 | return result; |
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| 160 | } |
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| 161 | } |
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| 162 | |
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| 163 | /// <summary> |
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| 164 | /// Inverts the contents of the pool |
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| 165 | /// </summary> |
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| 166 | private void InvertPool() |
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| 167 | { |
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| 168 | lock (PoolLock) |
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| 169 | unsafe |
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| 170 | { |
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| 171 | fixed (byte* fPool = Pool) |
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| 172 | { |
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| 173 | uint* pPool = (uint*)fPool; |
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| 174 | uint poolLength = (uint)(Pool.Length / sizeof(uint)); |
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| 175 | while (poolLength-- != 0) |
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| 176 | *pPool = (uint)(*pPool++ ^ uint.MaxValue); |
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| 177 | } |
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| 178 | } |
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| 179 | } |
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| 180 | |
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| 181 | /// <summary> |
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| 182 | /// Mixes the contents of the pool. |
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| 183 | /// </summary> |
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| 184 | private void MixPool(HashAlgorithm hash) |
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| 185 | { |
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| 186 | lock (PoolLock) |
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| 187 | { |
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| 188 | //Mix the last 128 bytes first. |
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| 189 | const int mixBlockSize = 128; |
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| 190 | int hashSize = hash.HashSize / 8; |
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| 191 | hash.ComputeHash(Pool, Pool.Length - mixBlockSize, mixBlockSize).CopyTo(Pool, 0); |
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| 192 | |
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| 193 | //Then mix the following bytes until wraparound is required |
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| 194 | int i = 0; |
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| 195 | for (; i < Pool.Length - hashSize; i += hashSize) |
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| 196 | Buffer.BlockCopy(hash.ComputeHash(Pool, i, |
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| 197 | Math.Min(mixBlockSize, Pool.Length - i)), 0, Pool, i, |
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| 198 | Math.Min(hashSize, Pool.Length - i)); |
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| 199 | |
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| 200 | //Mix the remaining blocks which require copying from the front |
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| 201 | byte[] combinedBuffer = new byte[mixBlockSize]; |
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| 202 | for (; i < Pool.Length; i += hashSize) |
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| 203 | { |
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| 204 | int remainder = Pool.Length - i; |
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| 205 | Buffer.BlockCopy(Pool, i, combinedBuffer, 0, remainder); |
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| 206 | Buffer.BlockCopy(Pool, 0, combinedBuffer, remainder, |
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| 207 | mixBlockSize - remainder); |
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| 208 | |
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| 209 | Buffer.BlockCopy(hash.ComputeHash(combinedBuffer, 0, mixBlockSize), 0, |
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| 210 | Pool, i, Math.Min(hashSize, remainder)); |
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| 211 | } |
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| 212 | } |
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| 213 | } |
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| 214 | |
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| 215 | /// <summary> |
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| 216 | /// Mixes the contents of the entropy pool using the currently specified default |
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| 217 | /// algorithm. |
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| 218 | /// </summary> |
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| 219 | private void MixPool() |
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| 220 | { |
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| 221 | using (HashAlgorithm hash = new SHA1CryptoServiceProvider()) |
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| 222 | MixPool(hash); |
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| 223 | } |
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| 224 | |
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| 225 | /// <summary> |
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| 226 | /// Adds data which is random to the pool |
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| 227 | /// </summary> |
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| 228 | /// <param name="entropy">An array of data which will be XORed with pool |
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| 229 | /// contents.</param> |
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| 230 | public unsafe void AddEntropy(byte[] entropy) |
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| 231 | { |
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| 232 | lock (PoolLock) |
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| 233 | fixed (byte* pEntropy = entropy) |
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| 234 | fixed (byte* pPool = Pool) |
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| 235 | { |
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| 236 | int size = entropy.Length; |
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| 237 | byte* mpEntropy = pEntropy; |
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| 238 | while (size > 0) |
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| 239 | { |
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| 240 | //Bring the pool position back to the front if we are at our end |
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| 241 | if (PoolPosition >= Pool.Length) |
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| 242 | { |
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| 243 | PoolPosition = 0; |
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| 244 | MixPool(); |
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| 245 | } |
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| 246 | |
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| 247 | int amountToMix = Math.Min(size, Pool.Length - PoolPosition); |
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| 248 | MemoryXor(pPool + PoolPosition, mpEntropy, amountToMix); |
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| 249 | mpEntropy = mpEntropy + amountToMix; |
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| 250 | size -= amountToMix; |
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| 251 | PoolPosition += amountToMix; |
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| 252 | } |
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| 253 | } |
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| 254 | } |
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| 255 | |
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| 256 | /// <summary> |
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| 257 | /// XOR's memory a DWORD at a time. |
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| 258 | /// </summary> |
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| 259 | /// <param name="destination">The destination buffer to be XOR'ed</param> |
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| 260 | /// <param name="source">The source buffer to XOR with</param> |
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| 261 | /// <param name="size">The size of the source buffer</param> |
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| 262 | private static unsafe void MemoryXor(byte* destination, byte* source, int size) |
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| 263 | { |
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| 264 | // XXX: Further optomisation |
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| 265 | // check the memory bus frame |
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| 266 | // use BYTE / WORD / DWORD as required |
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| 267 | |
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| 268 | int wsize = size / sizeof(uint); |
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| 269 | size -= wsize * sizeof(uint); |
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| 270 | uint* d = (uint*)destination; |
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| 271 | uint* s = (uint*)source; |
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| 272 | |
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| 273 | while (wsize-- > 0) |
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| 274 | *d++ ^= *s++; |
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| 275 | |
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| 276 | if (size > 0) |
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| 277 | { |
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| 278 | byte* db = (byte*)d, |
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| 279 | ds = (byte*)s; |
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| 280 | while (size-- > 0) |
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| 281 | *db++ ^= *ds++; |
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| 282 | } |
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| 283 | } |
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| 284 | |
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| 285 | /// <summary> |
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| 286 | /// The pool of data which we currently maintain. |
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| 287 | /// </summary> |
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| 288 | private byte[] Pool; |
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| 289 | |
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| 290 | /// <summary> |
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| 291 | /// The next position where entropy will be added to the pool. |
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| 292 | /// </summary> |
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| 293 | private int PoolPosition; |
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| 294 | |
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| 295 | /// <summary> |
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| 296 | /// The lock guarding the pool array and the current entropy addition index. |
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| 297 | /// </summary> |
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| 298 | private object PoolLock = new object(); |
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| 299 | |
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| 300 | /// <summary> |
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| 301 | /// The thread object. |
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| 302 | /// </summary> |
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| 303 | private Thread Thread; |
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| 304 | |
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| 305 | /// <summary> |
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| 306 | /// The list of entropy sources registered with the Poller. |
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| 307 | /// </summary> |
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| 308 | private List<IEntropySource> EntropySources = new List<IEntropySource>(); |
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| 309 | } |
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| 310 | } |
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