| 1 | /* |
|---|
| 2 | * $Id$ |
|---|
| 3 | * Copyright 2008 The Eraser Project |
|---|
| 4 | * Original Author: Joel Low <lowjoel@users.sourceforge.net> |
|---|
| 5 | * Modified By: |
|---|
| 6 | * |
|---|
| 7 | * This file is part of Eraser. |
|---|
| 8 | * |
|---|
| 9 | * Eraser is free software: you can redistribute it and/or modify it under the |
|---|
| 10 | * terms of the GNU General Public License as published by the Free Software |
|---|
| 11 | * Foundation, either version 3 of the License, or (at your option) any later |
|---|
| 12 | * version. |
|---|
| 13 | * |
|---|
| 14 | * Eraser is distributed in the hope that it will be useful, but WITHOUT ANY |
|---|
| 15 | * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR |
|---|
| 16 | * A PARTICULAR PURPOSE. See the GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * A copy of the GNU General Public License can be found at |
|---|
| 19 | * <http://www.gnu.org/licenses/>. |
|---|
| 20 | */ |
|---|
| 21 | |
|---|
| 22 | using System; |
|---|
| 23 | using System.Collections.Generic; |
|---|
| 24 | using System.Text; |
|---|
| 25 | |
|---|
| 26 | using System.IO; |
|---|
| 27 | using System.Reflection; |
|---|
| 28 | using System.Globalization; |
|---|
| 29 | using System.Windows.Forms; |
|---|
| 30 | using System.Diagnostics; |
|---|
| 31 | using System.Resources; |
|---|
| 32 | using System.Threading; |
|---|
| 33 | |
|---|
| 34 | namespace Eraser.Util |
|---|
| 35 | { |
|---|
| 36 | /// <summary> |
|---|
| 37 | /// Internationalisation class. Instead of calling GetString on all strings, just |
|---|
| 38 | /// call S._(string) or S._(string, object) for plurals |
|---|
| 39 | /// </summary> |
|---|
| 40 | public static class S |
|---|
| 41 | { |
|---|
| 42 | /// <summary> |
|---|
| 43 | /// Translates the localisable string to the set localised string. |
|---|
| 44 | /// </summary> |
|---|
| 45 | /// <param name="str">The string to localise.</param> |
|---|
| 46 | /// <returns>A localised string, or str if no localisation exists.</returns> |
|---|
| 47 | public static string _(string str) |
|---|
| 48 | { |
|---|
| 49 | return TranslateText(str, Assembly.GetCallingAssembly()); |
|---|
| 50 | } |
|---|
| 51 | |
|---|
| 52 | /// <summary> |
|---|
| 53 | /// Translates the localisable string to the localised string, formatting all |
|---|
| 54 | /// placeholders using composite formatting. This is shorthand for |
|---|
| 55 | /// <code>string.Format(S._(str), args)</code> |
|---|
| 56 | /// </summary> |
|---|
| 57 | /// <param name="str">The string to localise.</param> |
|---|
| 58 | /// <param name="args">Arguments for the composite formatting call.</param> |
|---|
| 59 | /// <returns>The formatted and localised string.</returns> |
|---|
| 60 | /// <remarks>The localised string is retrieved before formatting.</remarks> |
|---|
| 61 | public static string _(string str, params object[] args) |
|---|
| 62 | { |
|---|
| 63 | //Get the localised version of the input string. |
|---|
| 64 | string localStr = TranslateText(str, Assembly.GetCallingAssembly()); |
|---|
| 65 | |
|---|
| 66 | //Format the string. |
|---|
| 67 | return string.Format(CultureInfo.CurrentCulture, localStr, args); |
|---|
| 68 | } |
|---|
| 69 | |
|---|
| 70 | /// <summary> |
|---|
| 71 | /// Returns true if the given control is right-to-left reading. |
|---|
| 72 | /// </summary> |
|---|
| 73 | /// <param name="control">The control to query.</param> |
|---|
| 74 | /// <returns>True if the control is right-to-left reading.</returns> |
|---|
| 75 | public static bool IsRightToLeft(Control control) |
|---|
| 76 | { |
|---|
| 77 | if (control == null) |
|---|
| 78 | return CultureInfo.CurrentCulture.TextInfo.IsRightToLeft; |
|---|
| 79 | |
|---|
| 80 | switch (control.RightToLeft) |
|---|
| 81 | { |
|---|
| 82 | case RightToLeft.No: |
|---|
| 83 | return false; |
|---|
| 84 | case RightToLeft.Yes: |
|---|
| 85 | return true; |
|---|
| 86 | default: |
|---|
| 87 | return IsRightToLeft(control.Parent); |
|---|
| 88 | } |
|---|
| 89 | } |
|---|
| 90 | |
|---|
| 91 | /// <summary> |
|---|
| 92 | /// Translates the localisable string to the set localised string. |
|---|
| 93 | /// </summary> |
|---|
| 94 | /// <param name="str">The string to localise.</param> |
|---|
| 95 | /// <param name="assembly">The assembly from which localised resource satellite |
|---|
| 96 | /// assemblies should be loaded from.</param> |
|---|
| 97 | /// <returns>A localised string, or str if no localisation exists.</returns> |
|---|
| 98 | public static string TranslateText(string str, Assembly assembly) |
|---|
| 99 | { |
|---|
| 100 | //If the string is empty, forget it! |
|---|
| 101 | if (str.Length == 0) |
|---|
| 102 | return str; |
|---|
| 103 | |
|---|
| 104 | //First get the dictionary mapping assemblies and ResourceManagers (i.e. pick out |
|---|
| 105 | //the dictionary with ResourceManagers representing the current culture.) |
|---|
| 106 | if (!managers.ContainsKey(Thread.CurrentThread.CurrentUICulture)) |
|---|
| 107 | managers[Thread.CurrentThread.CurrentUICulture] = |
|---|
| 108 | new Dictionary<Assembly, ResourceManager>(); |
|---|
| 109 | Dictionary<Assembly, ResourceManager> assemblies = managers[ |
|---|
| 110 | Thread.CurrentThread.CurrentUICulture]; |
|---|
| 111 | |
|---|
| 112 | //Then look for the ResourceManager dealing with the calling assembly's |
|---|
| 113 | //resources |
|---|
| 114 | ResourceManager res = null; |
|---|
| 115 | if (!assemblies.ContainsKey(assembly)) |
|---|
| 116 | { |
|---|
| 117 | //Load the resource DLL. The resource DLL is located in the <LanguageName-RegionName> |
|---|
| 118 | //subfolder of the folder containing the main assembly |
|---|
| 119 | string languageID = string.Empty; |
|---|
| 120 | Assembly languageAssembly = LoadLanguage(Path.GetDirectoryName( |
|---|
| 121 | Assembly.GetEntryAssembly().Location), Thread.CurrentThread.CurrentUICulture, |
|---|
| 122 | assembly, out languageID); |
|---|
| 123 | |
|---|
| 124 | //If we found the language assembly to load, then we load it directly, otherwise |
|---|
| 125 | //fall back to the invariant culture. |
|---|
| 126 | string resourceName = Path.GetFileNameWithoutExtension(assembly.Location) + |
|---|
| 127 | ".Strings" + (languageID.Length != 0 ? ("." + languageID) : ""); |
|---|
| 128 | res = new ResourceManager(resourceName, |
|---|
| 129 | languageAssembly != null ? languageAssembly : assembly); |
|---|
| 130 | assemblies[assembly] = res; |
|---|
| 131 | } |
|---|
| 132 | else |
|---|
| 133 | res = assemblies[assembly]; |
|---|
| 134 | |
|---|
| 135 | string result = res.GetString(Escape(str), Thread.CurrentThread.CurrentUICulture); |
|---|
| 136 | return result == null ? str : Unescape(result); |
|---|
| 137 | } |
|---|
| 138 | |
|---|
| 139 | /// <summary> |
|---|
| 140 | /// Replaces non-printable codes used in the string to translate into translatable placeholders. |
|---|
| 141 | /// </summary> |
|---|
| 142 | /// <param name="str">The string to escape</param> |
|---|
| 143 | /// <returns>An escaped string</returns> |
|---|
| 144 | private static string Escape(string str) |
|---|
| 145 | { |
|---|
| 146 | return str.Replace("\n", "\\n").Replace("\r", "\\r"); |
|---|
| 147 | } |
|---|
| 148 | |
|---|
| 149 | /// <summary> |
|---|
| 150 | /// Replaces all escape codes used in the translated string into real character codes. |
|---|
| 151 | /// </summary> |
|---|
| 152 | /// <param name="str">The string to unescape</param> |
|---|
| 153 | /// <returns>An unescaped string</returns> |
|---|
| 154 | private static string Unescape(string str) |
|---|
| 155 | { |
|---|
| 156 | return str.Replace("\\n", "\n").Replace("\\r", "\r"); |
|---|
| 157 | } |
|---|
| 158 | |
|---|
| 159 | /// <summary> |
|---|
| 160 | /// Looks in the folder denoted by <paramref name="path"/> for the resource providing |
|---|
| 161 | /// resources for <paramref name="culture"/>. The name of the resource DLL will be the |
|---|
| 162 | /// culture name >languagecode2-country/regioncode2<. |
|---|
| 163 | /// </summary> |
|---|
| 164 | /// <param name="directory">The directory to look for assemblies in. Subfolders are not |
|---|
| 165 | /// included.</param> |
|---|
| 166 | /// <param name="culture">The culture to load.</param> |
|---|
| 167 | /// <param name="assembly">The assembly to look for localised resources for.</param> |
|---|
| 168 | /// <returns>An assembly containing the required resources, or null.</returns> |
|---|
| 169 | private static Assembly LoadLanguage(string directory, CultureInfo culture, Assembly assembly, |
|---|
| 170 | out string languageID) |
|---|
| 171 | { |
|---|
| 172 | languageID = string.Empty; |
|---|
| 173 | string path = string.Empty; |
|---|
| 174 | while (culture != CultureInfo.InvariantCulture) |
|---|
| 175 | { |
|---|
| 176 | path = Path.Combine(directory, culture.Name); |
|---|
| 177 | if (System.IO.Directory.Exists(path)) |
|---|
| 178 | { |
|---|
| 179 | string assemblyPath = Path.Combine(path, |
|---|
| 180 | Path.GetFileNameWithoutExtension(assembly.Location) + ".resources.dll"); |
|---|
| 181 | if (System.IO.File.Exists(assemblyPath)) |
|---|
| 182 | { |
|---|
| 183 | languageID = culture.Name; |
|---|
| 184 | return Assembly.LoadFile(assemblyPath); |
|---|
| 185 | } |
|---|
| 186 | } |
|---|
| 187 | culture = culture.Parent; |
|---|
| 188 | } |
|---|
| 189 | |
|---|
| 190 | return null; |
|---|
| 191 | } |
|---|
| 192 | |
|---|
| 193 | private static Dictionary<CultureInfo, Dictionary<Assembly, ResourceManager>> managers = |
|---|
| 194 | new Dictionary<CultureInfo, Dictionary<Assembly, ResourceManager>>(); |
|---|
| 195 | } |
|---|
| 196 | } |
|---|